Use "Create remix object." By default, mine was set to "Save tempo and bar info" which does not create the objects. Near the top, there are radio buttons to select an Action. Check the parameters to make sure that you are not just saving the beat information. Note that there is help at the bottom of the Remix agent screen. The ending or length will be trimmed, as far as I know, and not extended, to the nearest audio object to the left of the end of the clip/image. That is, the image snaps to the beginning of an audio object. When you apply, the program quantizes the images, meaning that it moves the beginning to correspond to an audio object, and trims the ending to correspond to an audio image. The clips/images should be set to approximately the desired length before running the Remix agent. When you start, the video clips/images should be on the first track, the audio below it. The audio objects created are grouped together but can be ungrouped, best to leave them grouped. You can move them and I think that you can adjust them if the beat changes (I haven't tried this). You may have to tap the beat to get the beat markers at the right place. Don't worry about the BPM unless you see that the automatic beat recognition is incorrect. The Remix agent creates audio objects that are 1 bar long from whatever beat that you put in. And it also crystallised my view that the whole topic is so complex and/or poorly documented that I'll continue to edit my music tracks manually! However, that confused me further, as I can find no such context menu item. You will then be asked, if the Beat Recognition Assistant should be opened.Now, the song's audio object already has beat information.Load a fitting song and select "adjust edit according to music" from the context. ![]() To prepare, firstĬreate a material track with various video clips that should be combined into one Separated by "hard cuts", without any special transition effects.
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